Java
Main stackCombat
Aim (A-X)
Looks for aim that turns too cleanly or snaps too hard.Bow Aim (A)
Looks for bow aim that stays too clean or locks too fast.Auto Clicker (A-T)
Looks for click patterns that are too steady or too repeated.Auto Block (A-F)
Looks for blocking and hitting at times that should not happen together.Kill Aura (A-G)
Looks for attack patterns that do not fit normal player input.Crystal Aura (A-C)
Looks for crystal actions that are too fast or too clean.Reach (A-B)
Looks for hits from farther away than they should be.Container Reach (A)
Looks for opening containers from too far away.HitBox (A)
Checks if the hit really lines up with the target.WTap (A)
Looks for repeated sprint resets around hits.AutoTotem (A)
Looks for totem swaps that happen too fast.Backtrack (A-B)
Looks for hits on old target positions instead of the real one.Combat Engine (A)
Builds a score over time from how someone fights.Crystal Engine (A)
Builds a score over time from crystal fights.
Movement
Prediction (A)
Checks if movement matches normal vanilla physics.Motion (A-L)
Looks for jump and fall values that do not make sense.Player Fly (A-D)
Looks for staying in the air longer than normal.Elytra Fly (A-I)
Looks for elytra movement that is too fast or too controlled.Vehicle Fly (A-C)
Looks for boats and mounts leaving normal movement.Player Speed (A-E)
Looks for moving faster than normal for the situation.Vehicle Speed (A)
Looks for vehicles going faster than they should.Invalid (A-O)
Looks for movement states and values that do not make sense.Invalid Vehicle (A-F)
Checks vehicle movement that does not make sense.Jesus (A-F)
Looks for walking on water in ways vanilla does not allow.Sprint (A-F)
Looks for sprint changes that should not be possible.NoFall (A-C)
Looks for fake ground and missing fall damage.NoWeb (A-B)
Looks for moving through webs without the normal slowdown.Step (A-B)
Looks for stepping up higher than vanilla allows.GroundSpoof (A)
Looks for saying you are on ground while still in the air.Strafe (A)
Looks for movement control that is too strong.NoSlow (A)
Looks for missing slowdown while using items.NoSaddle (A)
Looks for ride behavior that breaks normal saddle rules.FastLadder (A)
Looks for climbing faster than ladders or vines should allow.AntiLevitation (A)
Looks for players ignoring levitation.
Player
Velocity (A)
Looks for missing knockback or knockback that is too small.FastUse (A)
Looks for eating, drinking or using items too quickly.ChestStealer (A)
Looks for chest looting that is too fast or too clean.InventoryMove (A)
Looks for moving when your inventory should stop you.InventoryManager (A-B)
Looks for inventory actions done in an impossible order.Chat (A-C)
Looks for spam and automated chat.Baritone (A)
Looks for pathing that matches movement bots.Nuker (A)
Looks for block breaking that happens too fast or in the wrong order.
World
Scaffold (A-G)
Looks for bridging that places too cleanly or too fast.FastBreak (A)
Looks for blocks breaking faster than they should.FastPlace (A)
Looks for placing blocks faster than normal.GhostHand (A)
Looks for breaking blocks through walls or blocked lines.AirLiquidPlace (A)
Looks for places where a block should not have been placeable.PositionPlace (A)
Looks for block places that do not match the hit position.MultiPlace (A)
Looks for too many block places in one moment.InvalidPlace (A-B)
Looks for place packets with bad or impossible data.FarPlace (A)
Looks for placing blocks from too far away.FabricatedPlace (A)
Looks for fake hit results used to place blocks.DuplicateRotPlace (A)
Looks for copied rotations during block placing.
Packet
BadPacket (A-V)
Looks for packet values and states that do not make sense.PacketOrder (A-M)
Looks for packets sent in the wrong order.Timer (A-D)
Looks for clients running faster than normal.PingSpoof (A)
Looks for fake ping and delayed timing.Twerk (A)
Looks for repeated sneak spam.